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Re: Graphics "primitives" tutorial?
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Re: Graphics "primitives" tutorial?


  • Subject: Re: Graphics "primitives" tutorial?
  • From: "John C. Randolph" <email@hidden>
  • Date: Thu, 23 Oct 2003 19:08:11 -0700

On Oct 23, 2003, at 6:44 PM, Brad Peterson wrote:

Hi all,

I'm wondering if anyone can recommend a good tutorial on what I'd call "graphics primitives" like bitblt, copyrect, lineto, etc.

I used to do a lot of work with those types of functions on (forgive me) Windows years ago, and since moving to the Mac, I've not really had to for the most part. But, I now find a need for them, and I'm at a loss as to how to begin.

I've got a bunch of images, some of which need to have text, lines, and potentially more images drawn on top of them and I'm just not sure which classes to use, which messages/functions, etc. etc.

I did check the tinted image sample, but that still seems fairly high-level. Any thoughts or suggestions would be greatly appreciated.

For graphics in Cocoa, start here:

http://developer.apple.com/documentation/Cocoa/GraphicsImaging-date.html

If you want to go lower-level, have a look at the OpenGL and Quartz docs:

http://developer.apple.com/quartz/
http://developer.apple.com/opengl/

-jcr
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References: 
 >Graphics "primitives" tutorial? (From: "Brad Peterson" <email@hidden>)

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