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Re: The Problems with NSController
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Re: The Problems with NSController


  • Subject: Re: The Problems with NSController
  • From: Brent Gulanowski <email@hidden>
  • Date: Sun, 26 Oct 2003 19:07:27 -0500

On Sunday, October 26, 2003, at 06:19 PM, Dennis C.De Mars wrote:


On Oct 26, 2003, at 12:45 PM, Brent Gulanowski wrote:

On Sunday, October 26, 2003, at 03:09 PM, Chris Hanson wrote:

On Oct 26, 2003, at 11:18 AM, Francisco J. Bido wrote:
Experience programmers don't care about writing a few lines of extra code, if it means more control.

Experienced programmers know that every line of code is an opportunity for more bugs, and prefer to minimize the amount of unnecessary code to accomplish a particular task.

NSController is very useful for this.

I'm sorry but that is specious, since writing less code is an attribute of OOP itself, if you use it right. NSController is just another class, which is either written well or written poorly. If the savings in NSController are so magical, I suspect that any good Cocoa developer has already abstracted similar functionality. Apple does not have a monopoly on software engineering principles, whether they built the OS or no.

The following is not necessarily advocating use of NSController (which I have yet to make up my mind about) but I have to say my jaw just about dropped when I read the above. Whatever arguments can be made against NSController, I can't believe this is legitimately one of them. Let me repeat what you just said, substituting "X" for NSController:

I'm sorry but that is specious, since writing less code is an attribute of OOP itself, if you use it right. X is just another class, which is either written well or written poorly. If the savings in X are so magical, I suspect that any good Cocoa developer has already abstracted similar functionality. Apple does not have a monopoly on software engineering principles, whether they built the OS or no.

This seems to argue that Apple can just stop making ANY improvements to Cocoa, at least anything specifically aimed at reducing the amount of coding. There is no way they can make any improvements in this area because if it was in anyway worthwhile, any competent developer has already done it! Assuming you consider yourself a "good Cocoa developer" this means if I look at your code i can find every possible useful abstraction that would save coding!

What? Nary a word of it. You cannot say my words argue the opposite of something just because they argue against that thing. Just because something is not one does not make it zero. I might prefer -Pi or a fish or the colour blue. This is not a binary state. You've been programming too long or something.

The OP attributed the quality of code re-use to NSController specifically as an argument for it, and I said that it was a moot point because that quality is already understood to belong to all properly designed OO classes. It's like saying that blue whales are better than other whales because they are mammals. All whales are mammals. If blue whales are really better than other whales, I expect better arguments for why. The same here.

I've read a number of powerful arguments why it is bad, however, and added my own on philosophical grounds.

What you are really saying is that it saves lazy programmers the work of doing their own software engineering. Just think how much coding I would not have to do if I were not a programmer at all!

The more of my software engineering they can do the better. I think the controversy here is whether it is _good_ software engineering, but if it is, I say bring it on!

You state the obvious, sir.

--
Brent Gulanowski email@hidden
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  • Follow-Ups:
    • Re: The Problems with NSController
      • From: "Alastair J.Houghton" <email@hidden>
References: 
 >Re: The Problems with NSController (From: "Dennis C.De Mars" <email@hidden>)

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