Re: drawAtPoint rendering thin, light text?
Re: drawAtPoint rendering thin, light text?
- Subject: Re: drawAtPoint rendering thin, light text?
- From: Jörn Salewski <email@hidden>
- Date: Thu, 30 Oct 2003 19:53:48 +0100
am 30.10.2003 19:27 Uhr schrieb Evan Olcott unter email@hidden:
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I've tried all sorts of combinations of x + 0.5 and x + 0.25 and round(x),
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all to similar result. Not exactly the same, but still pretty bad
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comparatively.
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Further research has shown: just draing it inside an allocated NSImage then
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drawing the result back is making the problem text. If I [NSString
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drawAtpoint] right in the view itself, the text looks beautiful.
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So why not doing your drawing right in the view itself? Why the detour with
NSImage?
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NOW - what would an NSImage be doing to my text?
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Right now: no Idea.
Regards,
JS
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