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Re: drawAtPoint rendering thin, light text?
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Re: drawAtPoint rendering thin, light text?


  • Subject: Re: drawAtPoint rendering thin, light text?
  • From: Jörn Salewski <email@hidden>
  • Date: Thu, 30 Oct 2003 19:53:48 +0100

am 30.10.2003 19:27 Uhr schrieb Evan Olcott unter email@hidden:


>
> I've tried all sorts of combinations of x + 0.5 and x + 0.25 and round(x),
> all to similar result. Not exactly the same, but still pretty bad
> comparatively.
>
> Further research has shown: just draing it inside an allocated NSImage then
> drawing the result back is making the problem text. If I [NSString
> drawAtpoint] right in the view itself, the text looks beautiful.
>
So why not doing your drawing right in the view itself? Why the detour with
NSImage?

> NOW - what would an NSImage be doing to my text?
>
Right now: no Idea.

Regards,

JS
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