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NSMovieView / CGDirectDisplay problem resolved in 10.3
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NSMovieView / CGDirectDisplay problem resolved in 10.3


  • Subject: NSMovieView / CGDirectDisplay problem resolved in 10.3
  • From: Dave Rosborough <email@hidden>
  • Date: Thu, 30 Oct 2003 07:55:52 -0800

Just in case anyone is interested:

There was a problem in 10.2 and earlier that caused incorrect playback of video in an NSMovieView placed in a window captured using the CGDirectDisplay API. Essentially what was happening was the movie would play correctly for less than 1 second (different durations for different movie clips), then the video would freeze while the audio continued to play properly. There were a bunch of suggested fixes, such as calling MoviesTask periodically, but those didn't solve the problem.

Happily, the problem is resolved in 10.3, so we can go ahead playing our NSMovies in our full-screen NSMovieViews all we want!

Just thought I'd let you all know...

DaveR
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References: 
 >Re: Problem cancelling lengthy task in secondary thread (From: Ben Dougall <email@hidden>)

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