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Re: QuickTime stops to play
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Re: QuickTime stops to play


  • Subject: Re: QuickTime stops to play
  • From: Lorenzo <email@hidden>
  • Date: Tue, 16 Sep 2003 08:35:44 +0200

Thank you.
I already created a NSTimer with the NSEventTrackingRunLoopMode as shown
below, but this doesn't help while resizing the window.
I have found the code you spoke about in the qt-list, called
"qtundercocoa.txt" (I mention it here to everybody know). It explains how to
use a NSTimer within a NSThread firing the MoviesTask() function, so I am
going to try that, hopefully.


-------------------
myTimer = [[NSTimer scheduledTimerWithTimeInterval:0.1
target:self selector:@selector(refreshView) userInfo:nil repeats:YES]
retain];
[[NSRunLoop currentRunLoop] addTimer: myTimer
forMode:NSModalPanelRunLoopMode];
[[NSRunLoop currentRunLoop] addTimer: myTimer
forMode:NSEventTrackingRunLoopMode];



Best Regards
--
Lorenzo
email: email@hidden


> Message: 12
> Date: Mon, 15 Sep 2003 23:31:29 -0400
> Subject: Re: QuickTime stops to play
> From: Cameron Hayne <email@hidden>
> To: "cocoa dev lists.apple.com" <email@hidden>
>
> On 15/9/03 9:57 PM, "Greg Hamilton" <email@hidden> wrote:
>> [...] a way to initialize an
>> NSTimer in such a way that this problem was avoided
>
> I haven't tried it, but I suspect the answer is to register the timer with
> the runloop by using NSRunLoop's addTimer:forMode: with mode
> NSEventTrackingRunLoopMode.
> (That is what I do to get my timer to fire while the user is dragging a
> slider.)
>
> --
> Cameron Hayne (email@hidden)
> Hayne of Tintagel
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