Re: NSSound truncates the beginnings of sounds
Re: NSSound truncates the beginnings of sounds
- Subject: Re: NSSound truncates the beginnings of sounds
- From: "Alastair J.Houghton" <email@hidden>
- Date: Thu, 18 Sep 2003 09:11:49 +0100
On Thursday, September 18, 2003, at 01:06 am, John Stiles wrote:
I've begun to notice that NSSound will often drop the beginning of a
sound effect.
Imagine a user in my app clicks a button which is supposed to play a
noise and simultaneously make a sheet drop down. Here's an example of
what I'm trying to do with NSSound:
static NSSound *mySoundEffect = [[NSSound alloc]
initWithContentsOfFile:@"sound.wav" byReference:NO];
[mySoundEffect play];
[NSApp beginSheet:_mySheet modalForWindow:_myWindow
modalDelegate:self
didEndSelector:@selector(sheetDidEnd:returnCode:contextInfo:)
contextInfo:NULL];
Imagine the sheet-dropping takes 3/4s of a second; in that case, the
first 3/4ths of a second worth of sound will not be played.
Are you using a PowerBook, by any chance? Apple turn-off the sound
hardware after a certain amount of time, and it doesn't come back to
life immediately. You can tell if this is the problem, because the
sound hardware only gets switched-off after a period of inactivity, so
if this is what's giving you grief, you should find that if you play
two sounds in succession, only the first one gets clipped. If this
does turn out to be the problem, I imagine it's possible to make the
sound hardware stay active somehow, although you'll have to search the
docs.
Failing that, you could try using Core Audio instead, although that
looks a bit more complicated.
Kind regards,
Alastair.
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