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Re: Declaring large (but not that large) array causes crash?
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Re: Declaring large (but not that large) array causes crash?


  • Subject: Re: Declaring large (but not that large) array causes crash?
  • From: Dan Sugalski <email@hidden>
  • Date: Mon, 22 Sep 2003 16:26:32 -0400 (EDT)

On Mon, 22 Sep 2003, Thomas McQuitty wrote:

> And, unless you are using that chunk of memory all the time, you
> shouldn't declare it as a fixed array, anyway. Using a dynamic
> structure allows for more flexibility in only using the memory needed
> and allows you to grow the array size, if needed.

Well, if you've got pointer aliasing disabled there are a number of
optimizations that can be done if the array size is fixed and known at
compile-time, though I'm not sure if GCC uses that information. (And odds
are with that sort of code you're probably using a fortran compiler or
something, but still...)

> On Monday, September 22, 2003, at 01:43 PM, Dan Sugalski wrote:
>
> > On Mon, 22 Sep 2003, John Scalo wrote:
> >
> >> Sorry, this isn't Cocoa-related per se, but it is crashing my Cocoa
> >> program
> >> :-(
> >>
> >> Declaring an array with a lot of items always causes a crash.
> >>
> >> int main (int argc, const char * argv[]) {
> >> unsigned long notSoBigArray[200000];
> >> return 0;
> >> }
> >>
> >> That's only about 780K. Why the crash?
> >
> > Because you blew your stack in a big way, I expect. Stack space, in
> > threaded applications, is pretty limited--usually less than 1M, often
> > as
> > low as 20-40K. (Depends on the platform and all)
> >
> > For something that size, malloc the memory instead.
> >
> > Dan
> > _______________________________________________
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References: 
 >Re: Declaring large (but not that large) array causes crash? (From: Thomas McQuitty <email@hidden>)

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