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Re: Font Smoothing In A Bitmap
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Re: Font Smoothing In A Bitmap


  • Subject: Re: Font Smoothing In A Bitmap
  • From: John Randolph <email@hidden>
  • Date: Mon, 26 Apr 2004 18:01:54 -0700

On Apr 19, 2004, at 6:02 AM, Marcel Weiher wrote:

Unfortunately, this only takes a boolean (not the 4 levels the user can specify in the Appearance panel) and while setting it has *some* effect on the text that is rendered, it's only a pale approximation of what is seen on the screen (I'll accept an argument that all that is needed is a boolean because the end-user gets to choose the *amount* of smoothing but the call doesn't duplicate what's on the screen either way).

So, has anyone else run up against this? What was your solution?

I haven't seen an answer to this, so I'll venture my guess: font smoothing has special modes that use LCD sub-pixel rendering. These can only work when you are actually going to the screen. Take a screen grab of some text from an LCD screen with special LCD-only smoothing turned on. Then magnify that grab. You will notice that the pixels are colored.

Marcel's guess is spot-on. For the situation you're describing, I would try simply re-drawing the string to do the animation, and resort to GL if it's taking too much CPU time.

-jcr
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References: 
 >Font Smoothing In A Bitmap (From: Perry Clarke <email@hidden>)
 >Re: Font Smoothing In A Bitmap (From: Marcel Weiher <email@hidden>)

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