Re: ColorSync, rendering intents and Cocoa
Re: ColorSync, rendering intents and Cocoa
- Subject: Re: ColorSync, rendering intents and Cocoa
- From: Ricky Sharp <email@hidden>
- Date: Thu, 2 Dec 2004 15:35:34 -0600
On Dec 2, 2004, at 3:24 PM, R. Scott Thompson wrote:
On Dec 2, 2004, at 3:15 PM, email@hidden wrote:
I am writing an application to experiment with rendering intents.
Is it practical to use ColorSync in a Cocoa app or am I better off
with Carbon / Quartz?
Is just using Quartz within Cocoa a feasible alternative?
I haven't been able to figure out a logical way to do this from the
documentation and none of the samples cover rendering intents.
I haven't tried it myself from Cocoa, but I would think you can use a
mixture of Quartz and Cocoa.
When you are drawing with Cocoa, you can get the current CGContext
using:
CGContextRef currentContext = (CGContextRef) [[NSGraphicsContext
currentContext] graphicsPort];
>From there you should be able to use:
CGContextSetRenderingIntent(currentContext, <whichever
CGColorRenderingIntent you care to use>);
You can definitely mix in Quartz calls just as outlined above. While I
haven't specifically used CGContextSetRenderingIntent, I have made
several CG API calls with success.
It may also be worth filing an enhancement request to add this "intent"
API to NSGraphicsContext.
___________________________________________________________
Ricky A. Sharp mailto:email@hidden
Instant Interactive(tm) http://www.instantinteractive.com
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