Re: possible nib corruption?
Re: possible nib corruption?
- Subject: Re: possible nib corruption?
- From: Matthew <email@hidden>
- Date: Fri, 3 Dec 2004 18:39:01 -0500
Any by the way, for some closure, deleting the instantiated Controller,
reinstantiating it, and then redoing all of the outlets/connections did
fix the problem in case you were wondering. It wasn't a ton of work,
but wasn't desirable either.
On Dec 3, 2004, at 5:18 PM, Matthew wrote:
Guy,
It's definitely a progress indicator. here's the output from logging
it: <NSProgressIndicator: 0x331ef0>
Also, I don't call setThreadedAnimation on it. I just have a start
point and a stop point and use the animation calls to handle
those...again, those work in my 2 minute fresh-project example, but
not in my other project.
On Dec 3, 2004, at 5:09 PM, Guy English wrote:
Hey,
Do you call - (void) setThreadedAnimation on it? If you start
doing a ton of work and don't tell it to thread the animation then
you'll never see it spin.
Otherwise try: NSLog( @"Indicator: %@", indicator" ); and make
sure it's the object you think it is.
Guy
On Fri, 3 Dec 2004 16:53:21 -0500, Matthew
<email@hidden> wrote:
Hello all,
In my project, I've added a simple indeterminate progress indicator
NSProgressIndicator indicator, set it up correctly to be
indetermiante,
etc. and called [indicator startAnimation:nil]; but it will not spin.
I opened up a fresh new XCode Project and added one to a fresh window
and threw on a button to start and stop it, and it works fine...I'm
not
doing anything differently here than in my other project.
I'm certain that the startAnimate: is getting called, all outlets are
set up correctly, etc. I've tried to manually 'repair' it by taking
it
off, putting it back on saving, restarting XCode, etc. but it isn't
working no matter what.
What should a person do when these odd ball things happen other than
reinstantiating the controller?
Matthew
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