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Re: Slowwwwww releasing of text views
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Re: Slowwwwww releasing of text views


  • Subject: Re: Slowwwwww releasing of text views
  • From: "M. Uli Kusterer" <email@hidden>
  • Date: Tue, 7 Dec 2004 04:34:34 +0100

At 21:36 Uhr +0100 06.12.2004, Izidor Jerebic wrote:
Well, I did try that approach initially, but there were problems with displaying text (inside images the text is blurred)

When something is blurred, that means you're drawing something between the pixels. Read up on the Quartz coordinate system and how it relates to the pixels for a much better explanation than I could give. But essentially you usually can fix this by drawing at .5 coordinates instead of at .0 coordinates.


and other problems, also speed. So I changed my approach and started to use text views and except for this release speed problem I have no complaints whatsoever - it works very well. Compared with the original approach this is definitely much better for my application...

Well, I don't know your application, so I'll take your word for it. Just trying to offer a workaround.
--
Cheers,
M. Uli Kusterer
------------------------------------------------------------
"The Witnesses of TeachText are everywhere..."
http://www.zathras.de
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References: 
 >Slowwwwww releasing of text views (From: Izidor Jerebic <email@hidden>)
 >Re: Slowwwwww releasing of text views (From: "M. Uli Kusterer" <email@hidden>)
 >Re: Slowwwwww releasing of text views (From: Izidor Jerebic <email@hidden>)

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