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Re: delay function
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Re: delay function


  • Subject: Re: delay function
  • From: Ricky Sharp <email@hidden>
  • Date: Tue, 7 Dec 2004 21:25:46 -0600


On Dec 7, 2004, at 9:18 PM, Thomas Davie wrote:
On 8 Dec 2004, at 02:43, Ricky Sharp wrote:


I current have it set to 50 ms which would be just over 6 ticks. I have yet to fine-tune this. At 8-ticks it seems a bit too high when comparing it to what the built-in widgets do (e.g. NSButton).

A quick note - you're much better off using an NSTimer to fire an event when you need to unhighlight your control – that way only the threads that depend on that control block and the rest of your computation continues – much better for multitasking.

That's a good tip. I'll definitely revisit this code later to ensure it's a good citizen. I will especially need it in an upcoming title which will be using threads to run the AI portion of a game.


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Ricky A. Sharp         mailto:email@hidden
Instant Interactive(tm)   http://www.instantinteractive.com

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  • Follow-Ups:
    • Re: delay function
      • From: Brendan Younger <email@hidden>
References: 
 >Re: delay function (From: Gregory Weston <email@hidden>)
 >Re: delay function (From: Ricky Sharp <email@hidden>)
 >Re: delay function (From: Gregory Weston <email@hidden>)
 >Re: delay function (From: Ricky Sharp <email@hidden>)
 >Re: delay function (From: Thomas Davie <email@hidden>)

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