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Re: Finder vs. Quartz performance.
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Re: Finder vs. Quartz performance.


  • Subject: Re: Finder vs. Quartz performance.
  • From: Ricky Sharp <email@hidden>
  • Date: Wed, 22 Dec 2004 18:21:35 -0600

On Dec 22, 2004, at 4:03 PM, Toby Smith wrote:

Here's what I don't get. I have an ancient G3 Mac running 10.3. If I
cobble up a bit of code with a single CGContextDrawImage() and a single
CGContextShowTextAtPoint(), with an image that's 1024x768, I get a frame
rate that's maybe 10fps. If I add shadows to that text, I'm at about
1fps. Not exactly ready to ship.

Now, on that same machine, whose monitor is 1280x1024, with a pretty
little desktop image, I drag a window around, that window drags itself
around just great, with a shadow, keeping up with the mouse with no
problems.

On Dec 22, 2004, at 4:10 PM, Paolo Costabel wrote:

The window image is cached, that's why it renders fast. Rendering text every frame is slow: try creating an image and render that instead.

Caching is definitely a good thing. For my needs, everything in my custom UI ultimately gets rendered to a cached NSImage.


But you'll ultimately want to profile things especially if your text changes often. For example, for text that would only live for a single frame, you may find that rendering text to an image followed by blitting that image may be slower than just rendering the text directly.

There have been a few threads recently about rendering text, so check the archives.

And, while it doesn't use cached NSImages, definitely check out the following example as it demonstrates a few approaches in obtaining better text performance:

/Developer/Examples/AppKit/Worm/

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Ricky A. Sharp         mailto:email@hidden
Instant Interactive(tm)   http://www.instantinteractive.com

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  • Follow-Ups:
    • Re: Finder vs. Quartz performance.
      • From: Toby Smith <email@hidden>
References: 
 >Finder vs. Quartz performance. (From: Toby Smith <email@hidden>)
 >Re: Finder vs. Quartz performance. (From: Paolo Costabel <email@hidden>)

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