Re: Calling AppleScript from Cocoa
Re: Calling AppleScript from Cocoa
- Subject: Re: Calling AppleScript from Cocoa
- From: John Stiles <email@hidden>
- Date: Fri, 31 Dec 2004 22:23:13 -0800
tell application "iTunes"
activate
end tell
On Dec 31, 2004, at 9:43 PM, Stephen Champeau wrote:
I have an application that began as an AppleScript Studio project, but
over time I realized I wanted the full power of Cocoa at my disposal,
so switched.
I still want to make AppleScript calls to control iTunes, and have
been experimenting with sending small scripts to the NSAppleScript
object. One annoying thing I have found is that when I tell iTunes to
"activate" from one of these scripts, iTunes launches but does not
become the active application -- my Cocoa app remains in the
foreground. Much of the functionality I am trying to automate with
AppleScript depends on iTunes being the active application. When I run
the same script from the Script Editor, it works great.
Is there some way of bringing another application into the foreground?
I'm new to both AppleScript and Cocoa, so my apologies if this is a
dumb question.
Thanks,
Steve C.
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