Re: Cocoa/Windows parallel dvlpmt
Re: Cocoa/Windows parallel dvlpmt
- Subject: Re: Cocoa/Windows parallel dvlpmt
- From: Phillip Mills <email@hidden>
- Date: Sun, 1 Feb 2004 08:03:49 -0500
On Saturday, January 31, 2004, at 02:05 PM, Erez Anzel wrote:
I have been happily developing in Cocoa using XCode 1.1. But I have to
port to Windows, very quickly. I want to keep my duplication of effort
to a minimum, so that I can maintain and enhance both products
efficiently.
I've done this kind of thing -- with Linux tossed into the mix as well
-- and it made me a great fan of Objective C++.
My strategy was to use "pure" C++ for everything that was not GUI and
have it compile with as few platform dependencies as possible on all
three targets...lots of STL. I also assumed that the only part of the
GUI that would be portable was the functional design. I think that by
acknowledging that up front, I saved myself a lot of pain during GUI
implementation.
To link the pieces together, my C++ code acted as a library that could
be called by any interface (including a console one that I wrote for
testing). I also defined abstract classes for my C++ library that
defined a "virtual" GUI...call-back functions that the core code needed
for display purposes. Those classes then had their implementations
provided by the real, platform-specific interfaces...either directly on
Windows and Linux, or by thin C++ objects within Cocoa/Objective C++
classes.
........................
Phillip Mills
Multi-platform software development
(416) 224-0714
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives:
http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.