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Re: Multiple problems caused by changing NSThread sleepUntilDate interval
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Re: Multiple problems caused by changing NSThread sleepUntilDate interval


  • Subject: Re: Multiple problems caused by changing NSThread sleepUntilDate interval
  • From: Mike Brinkman <email@hidden>
  • Date: Sun, 01 Feb 2004 23:39:05 -0500

Yeah, definitely true. This whole app is just a modification of Mike Beam's
"Intro to Cocoa Animation" tutorial on MacDevCenter. He introduced the
thread concept in that article, but there's nothing about locking, etc. Any
leads where I could read more about threading?

Mike

On 2/1/04 10:24 PM, "Pete Yandell" <email@hidden> wrote:

> Mike,
>
> Your crashing problem is because you're using the variable pt in two
> different threads without any sort of locking.
>
> pt is created, destroyed and updated in the keyDown: method of your
> main thread, but you use it to do transformations in your worker
> thread. It's only a matter of time before pt is in the middle of being
> modified when you try to use it, hence the crash. A simple run in the
> debugger shows that the seg fault occurs when you're doing [pPaddle
> transformUsingAffineTransform:pt] in the worker thread.
>
> I'm betting the bounds issue is also related. You do weird things with
> the relationship between pt and pPaddle in the two threads.
>
> You need to go and read some more about threads and locking!
>
> Pete Yandell
> http://pete.yandell.com/
>
> On 02/02/2004, at 1:34 PM, Mike Brinkman wrote:
>
>> I'm having several problems with a game I'm writing in Cocoa, none of
>> which
>> seemed to happen until I changed the time interval in my NSThread.
>>
>> Right now, I'm using
>>
>> [NSThread sleepUntilDate:[NSDate
>> dateWithTimeIntervalSinceNow:0.02]];
>>
>> And I'm getting Signal 10 & Signal 11 errors. I don't experience them
>> when
>> the interval is greater than 0.02.
>>
>> Also, a problem is occurring with my collision detection for the player
>> paddle. It wasn't able to go through the bounds of the view until I
>> changed
>> the time interval.
>>
>> Finally, for whatever reason, my NSTextViews for the player & computer
>> scores don't get updated properly. I call
>>
>> [pScoreField setIntValue:++pScore];
>>
>> The score increases, but it's like the numbers overwrite the previous
>> score,
>> so that the score will have 1 superimposed over the 0. Sometimes it
>> happens,
>> sometimes it doesn't.
>>
>> If anybody could please check out my code & tell me what the deal is, I
>> would really be grateful. The code can be downloaded at:
>>
>> http://www.msu.edu/~brinkma1/xPong.sitx
>>
>> Sorry to bother everybody, but I'm really having quite a bit of
>> trouble.
>> Ordinarily I would post this kind of request at iDevGames, but they
>> don't
>> seem to be up right now.
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  • Follow-Ups:
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