Re: At my wits end with NSSound!
Re: At my wits end with NSSound!
- Subject: Re: At my wits end with NSSound!
- From: Mike Brinkman <email@hidden>
- Date: Tue, 10 Feb 2004 23:54:58 -0500
I found this tech note:
http://developer.apple.com/qa/qa2001/qa1335.html
This is for 10.3 though, I guess this is some kind of tacit acknowledgement
that NSSound was problematic prior to 10.3?
On 2/10/04 11:25 PM, "Tregaskis, Wade" <email@hidden>
wrote:
>
> mySound = [[NSSound soundNamed:@"aSound"] retain];
>
>
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> Then
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>
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> [mySound play];
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This is how I use sounds in my current project, and it seems to work fine.
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There's no audible delay nor significant CPU usage peak at the first play.
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People have complained about the first-play delays many times before, I know,
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but I was under the impression that it was a problem on all machines. Now
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that I'm using NSSound myself I don't see it.
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The sounds I'm playing are very small - I'll check exactly how-so when I get
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home tonight. I'm guessing that sounds above a certain size threshold (1k -
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4k ?) might be triggering some kind of buffering mechanism - have you tried
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using tiny placeholder sounds for comparison?
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Has anyone tested if the delay they see is in any way variable, and if so
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whether it seems related to the size/complexity of the sound in question?
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Does anyone at Apple have an official stance or suggestion? I seem to recall
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this being a sour point previously.
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Wade Tregaskis
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