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Re: At my wits end with NSSound!
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Re: At my wits end with NSSound!


  • Subject: Re: At my wits end with NSSound!
  • From: Mike Brinkman <email@hidden>
  • Date: Wed, 11 Feb 2004 08:27:10 -0500

Somebody (possibly yourself) suggested that this might be the problem the
first time I asked this question. I can report that this clearly is not the
case.

I tested cleaning & building my app with and without iTunes playing in the
background, and likewise simply launching the built app both with and
without iTunes playing. It didn't make a bit of difference.

If anything, I've noticed that my computer's performance can be seriously
degraded with iTunes running. I definitely know that I wouldn't want to put
a note in the read-me which states:

"Before playing this game, please launch iTunes to wake up your sound
hardware. Doing this will help avoid a 1 second delay the first time a sound
is played." :-D

I think this simply comes down to a problem with NSSound pre-10.3, and that
either I'll have to use the silent sound work-around, or just suffer with
it.

On 2/11/04 1:49 AM, "m" <email@hidden> wrote:

> I'm pretty certain that the "first time I play a sound it's delayed"
> problem is due to the sound hardware being put to sleep and taking a
> bit of time to wake up. I'll bet if you have iTunes playing you won't
> have this problem.
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 >Re: At my wits end with NSSound! (From: m <email@hidden>)

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