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Re: Grayscale NSImage?
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Re: Grayscale NSImage?


  • Subject: Re: Grayscale NSImage?
  • From: Ryan Bates <email@hidden>
  • Date: Wed, 11 Feb 2004 21:14:55 -0800

Have you seen the Monochrome Image example? It seems to handle the Alpha channel properly. It shouldn't be too hard to adjust the code to get a true grayscale:
<http://developer.apple.com/samplecode/Sample_Code/Cocoa/ Monochrome_Image.htm>

Hope that helps.

Ryan


On Feb 11, 2004, at 8:31 PM, Colin Cornaby wrote:

Does anyone have example code for making an NSImage grayscale? The example code I have doesn't play nice with alphas...

- (NSImage *)filterImage:(NSImage *)srcImage
{
NSBitmapImageRep *srcImageRep = [NSBitmapImageRep
imageRepWithData:[srcImage TIFFRepresentation]];

int w = [srcImageRep pixelsWide];
int h = [srcImageRep pixelsHigh];
int x, y;
NSImage *destImage = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];

NSBitmapImageRep *destImageRep = [[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
pixelsWide:w
pixelsHigh:h
bitsPerSample:8
samplesPerPixel:1
hasAlpha:NO
isPlanar:NO
colorSpaceName:NSCalibratedWhiteColorSpace
bytesPerRow:NULL
bitsPerPixel:NULL] autorelease];

unsigned char *srcData = [srcImageRep bitmapData];
unsigned char *destData = [destImageRep bitmapData];
unsigned char *p1, *p2;
int n = [srcImageRep bitsPerPixel] / 8;

for ( y = 0; y < h; y++ ) {
for ( x = 0; x < w; x++ ) {
p1 = srcData + 3 * (y * w + x);
p2 = destData + y * w + x;

*p2 = (char)rint((*p1 + *(p1 + 1) + *(p1 + 2)) / 3);
}
}

[destImage addRepresentation:destImageRep];
return destImage;
}

-----------------------
Colin Cornaby - Co-Founder, Carpe Stellarem. Duality and XGame Projects Manager. http://www.carpestellarem.com
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  • Follow-Ups:
    • Re: Grayscale NSImage?
      • From: John Randolph <email@hidden>
References: 
 >Grayscale NSImage? (From: Colin Cornaby <email@hidden>)

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