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Re: NSScreenSaverWindowLevel
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Re: NSScreenSaverWindowLevel


  • Subject: Re: NSScreenSaverWindowLevel
  • From: Lorenzo <email@hidden>
  • Date: Wed, 11 Feb 2004 20:36:08 +0100

Thank you for your prompt reply.
My application is a screensaver.
I simply put an openGL view within the screensaver content window.
Do I have the same limitations?

Best Regards
--
Lorenzo
email: email@hidden

> From: Ryan Bates <email@hidden>
> Date: Wed, 11 Feb 2004 10:28:53 -0800
> To: Lorenzo <email@hidden>
> Cc: Cocoa-Dev Apple <email@hidden>
> Subject: Re: NSScreenSaverWindowLevel
>
> If it's a full screen window instead of a full screen context, you
> might want to try setting the alert window level to
> NSScreenSeverWindowLevel+1. What is the full screen window level set to
> anyway?
>
> Ryan
>
>
> On Feb 11, 2004, at 9:18 AM, Lorenzo wrote:
>
>> Hi,
>> I want to display an alert window over my openGL full screen window.
>> I need that to notify to the user, after 10 minutes, that the demo
>> version
>> can run only for 10 minutes.
>> But even if I set the window level to NSScreenSaverWindowLevel
>> my window doesn't come up. When I quit the application I can see for a
>> second that the window is there, just beyond the full screen openGL
>> window.
>>
>> How can I put my window over the full window?
>> Or should I better close firstly the full window and then diplay the
>> alert
>> window? I would like to let the user continue to use the app without
>> some
>> features... so the last solution should not work so well.
>>
>> Best Regards
>> --
>> Lorenzo
>> email: email@hidden
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  • Follow-Ups:
    • Re: NSScreenSaverWindowLevel
      • From: Mike Paquette <email@hidden>
References: 
 >Re: NSScreenSaverWindowLevel (From: Ryan Bates <email@hidden>)

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