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mamsam list archive is corrupted!
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mamsam list archive is corrupted!


  • Subject: mamsam list archive is corrupted!
  • From: Public Look <email@hidden>
  • Date: Mon, 16 Feb 2004 16:25:35 -0500

I apologize for posting this to Apple's list, but many people including
myself read this Apple list via its convenient archive at
http://cocoa.mamasam.com/.

I have posted to this list twice today and the mamasam archive of this
list has been corrupted both times. The following posts are attributed
to me, but I did NOT write them:

http://cocoa.mamasam.com/COCOADEV/2004/02/2/84595.php
http://cocoa.mamasam.com/COCOADEV/2004/02/2/84625.php

Furthermore, the posts I did write were not archived:

Begin forwarded message:

> From: Public Look <email@hidden>
> Date: February 16, 2004 3:44:31 PM EST
> To: Sam McCandlish <email@hidden>
> Cc: John Randolph <email@hidden>, email@hidden
> Subject: Re: Slow Cocoa
>
> For the record, the archive is corrupted for this thread. I did NOT
> write the following article that is attributed to me:
> http://cocoa.mamasam.com/COCOADEV/2004/02/2/84595.php
>
> I did write the following text which as far as I can tell has been
> swallowed by the archives:
>
> Begin forwarded message:
>
>> From: Public Look <email@hidden>
>> Date: February 16, 2004 10:47:05 AM EST
>> To: Sam McCandlish <email@hidden>
>> Cc: email@hidden
>> Subject: Re: Slow Cocoa
>>
>> Objective-C messaging is unlikely to have any significant impact on
>> drawing speed. The messaging overhead is negligible compared to the
>> processing needed to paint anti-aliased pixels. The only way I would
>> suspect messaging overhead is if you were using multiple messages to
>> paint every pixel.
>>
>> Quartz has interesting and non-intuitive performance characteristics.
>> Many paths with few segments can be drawn much faster than few paths
>> with many segments. There is a huge combinatorial overhead
>> associated with the join and intersection of segments within a path.
>> When you started using NSBezierPath, did you also start creating
>> complex paths with many segments ?
>>
>> See past threads on this topic in the archives:
>> http://cocoa.mamasam.com/COCOADEV/2002/04/1/30630.php
>> http://cocoa.mamasam.com/COCOADEV/2002/02/1/24334.php
>>
>> On Feb 15, 2004, at 10:23 PM, Sam McCandlish wrote:
>>
>>> I am making an app that draws using Quartz. I used to use the C
>>> functions, but then I started using NSBezierPath. When I tried that
>>> everything was slower. I am guessing this is because of the
>>> messaging. Is there a way to "speed up" objc? Thanks!
>>> _______________________________________________
>>> cocoa-dev mailing list | email@hidden
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>>> http://www.lists.apple.com/mailman/listinfo/cocoa-dev
>>> Do not post admin requests to the list. They will be ignored.
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