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Re: Slow Cocoa
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Re: Slow Cocoa


  • Subject: Re: Slow Cocoa
  • From: John Randolph <email@hidden>
  • Date: Mon, 16 Feb 2004 16:55:40 -0800

In that case, are you using a -compositeToPoint:.. or one of the -drawInRect: methods?

The former should be considerably quicker, since it doesn't have to transform a raster.

-jcr

On Feb 16, 2004, at 12:06 PM, Sam McCandlish wrote:

I am actually drawing to an NSImage. I am using [NSBezierPath strokeLineFromPoint:toPoint:] to draw LOTS of little lines. They are not anti-aliased.


On Feb 16, 2004, at 2:20 PM, John Randolph wrote:


On Feb 15, 2004, at 7:23 PM, Sam McCandlish wrote:

I am making an app that draws using Quartz. I used to use the C functions, but then I started using NSBezierPath. When I tried that everything was slower. I am guessing this is because of the messaging. Is there a way to "speed up" objc?

First question: are you keeping the bezierpath around, or creating a new one every time -drawRect: is called?

-jcr


John C. Randolph <email@hidden> (408) 974-8819
Sr. Cocoa Software Engineer,
Apple Worldwide Developer Relations
http://developer.apple.com/cocoa/index.html
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References: 
 >Slow Cocoa (From: Sam McCandlish <email@hidden>)
 >Re: Slow Cocoa (From: John Randolph <email@hidden>)
 >Re: Slow Cocoa (From: Sam McCandlish <email@hidden>)

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