OT: wxPython standalone app
OT: wxPython standalone app
- Subject: OT: wxPython standalone app
- From: John Stiles <email@hidden>
- Date: Fri, 20 Feb 2004 11:27:51 -0800
I know this question is offtopic for a Carbon/Cocoa list, but I'm sure
someone here has dealt with this before, and this problem has me fairly
stumped--I'm way outside my area of expertise here.
I'm trying to build a double-clickable Mac app based on wxPython code.
If I manually build and install libwx and MacPython, and rename my
program to .pyw, I can double-click it and it seems to work fine (minor
wxMac issues outstanding). However, I need a stand-alone app that
doesn't force the user to install lots of libraries--it needs to look
like a cohesive program, not a script and a bunch of external
libraries.
Does anyone have any knowledge of how to go about solving this? I can
build python into a static library, but don't know how to statically
add in libwx (the page at
http://www.python.org/doc/current/ext/compilation.html gives some
pointers but libwx is gargantuan and I don't know where to begin). I
could also bundle in python and libwx as .dylibs, but I don't know
exactly how .dylibs work in this regard--the ones I've got now (built
by hand with configure and make) are probably hard-coded to
/usr/local/bin/, and I need to change them to operate bundle-relative
instead of hard-coded to one directory.
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives:
http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.