Re: System PreferencePanes
Re: System PreferencePanes
- Subject: Re: System PreferencePanes
- From: Matt Jaffa <email@hidden>
- Date: Sat, 28 Feb 2004 23:58:03 -0700
Thanks a bunch that has solved it for me.
I initially called my project something different, deleted those
created files and
had my nib generate diff. class files and that new name wasn't in the
plist so that
was causing an error when i had more than one class.
Helped a lot,
Matt
On Feb 28, 2004, at 6:53 PM, Louis C. Sacha wrote:
Hello...
You should definitely be able to make and add any other classes you
require to the code for your preference pane bundle.
This is just a guess, but based on the behavior you are describing,
you might want to check that the NSPrincipalClass key exists in your
info.plist, and that it contains the name of your subclass of
NSPreferencePane.
Otherwise, the first class found in the bundle's compiled code is
assumed to be the main class, and if that class is not the correct
type it can result in either a polite failure or a crash of the
application.
The required info.plist keys for a preference pane are described here:
http://developer.apple.com/documentation/UserExperience/Conceptual/
PreferencePanes/Concepts/Anatomy.html#//apple_ref/doc/uid/20000705/
96935
Hope that helps,
Louis
Hi,
I am writing a System Preference Pane Plug-in.
When I add a new custom class extending NSObject, or even
NSObjectController
it compiles fine but when i go to System Preferences to open up my
Preference Pane,
it throws an error that it can't be loaded, but when I go back to
XCode and delete the
new class files i made, and then recompile and install it then go to
SystemPreferences
it opens just fine,
is there some methods I must include in my newly created class that
is extending
NSObjectController so that no errors when trying to view my
Preference Pane?
Or can you not add anyother classes to a Preference Pane?
Matt
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