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Re: Code optimization
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Re: Code optimization


  • Subject: Re: Code optimization
  • From: Nicko van Someren <email@hidden>
  • Date: Fri, 2 Jan 2004 12:34:19 +0000

On 2 Jan 2004, at 11:13, Denis Vaillant wrote:

Hi everybody and happy new year ;)

I have a question regarding code optimization : is it faster to use "case"
structure than "if" and "else if" ?

Short answer: yes.

Longer answer: In most compilers, and certainly in GCC, switch(...) { case ...: ...} is more efficient when the cases are densely specified (e.g. you specify actions for every value between 1 and 10) as in this case it uses a jump table rather than repeatedly doing a comparison and jumping over the next block. If the cases are fairly sparse (e.g. you have a cases for 6, 20, 42, 1001 etc.) then the compiler will make code that looks pretty much like a sequence of if... else if... statements.

Note also that when it comes to coding in Objective C, should you end up doing something like:
if ([obj getType] == 1) {
...
} else if ([obj getType] == 4) {
...
} else if ([obj getType] == 6) {
...
} else if ([obj getType] == 13) {
...
}
You would be much better off to say:
type = [obj getType];
if (type == 1) {
...
} else if (type == 4) {
...
} else if (type == 6) {
...
} else if (type == 13) {
...
}
This is because the compiler can't know in advance that the getType message isn't going to return something different every time or have some side effect (imagine the message was [obj nextThingy] or [obj incrementFoo]) , so if you wrote for the message to be sent several times it will send it several times, with the corresponding overheads. If you use a switch () { case...:...} construction the generated code will always be more like the later.

Cheers,
Nicko
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References: 
 >Code optimization (From: Denis Vaillant <email@hidden>)

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