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Re: Codewarrior for Cocoa
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Re: Codewarrior for Cocoa


  • Subject: Re: Codewarrior for Cocoa
  • From: Christopher Corbell <email@hidden>
  • Date: Tue, 13 Jan 2004 09:26:29 -0800

On Jan 13, 2004, at 8:11 AM, Benjohn Barnes wrote:

Is there anyone out there developing Cocoa applications with Codewarrior [1]? My web scouring skills aren't all that, but having spent ages looking for an example project, I'm starting to think that I'm alone.

I'd like to be able to download a project for a simple, realistic application, that will compile :) If the project also had a document discussing important points, that would be wonderful. Does anyone know of, or have something like that?

Thanks very much,
Benjohn


[1] I dived in to Xcode shortly after its release. My pile of enthusiasm finally dried out after about a five days of achieving not a lot, understanding very little, and starting to rage at the small bugs and interface as a whole. It seemed very alien. Returning to Codewarrior I managed to get something knocked up after a few hours of playing about.
______________________________________________

I second the earlier reply, that XCode is really the way to go, but...

CodeWarrior can do Cocoa development. I work on two major apps that
are currently Cocoa-based and Codewarrior-hosted. (Ported from earlier
PowerPlant / Carbon apps).

Under CodeWarrior 9, just choose "New..." and select "Mac OS X Cocoa
Stationery". You'll be able to choose Objective-C or Objective-C++. I don't
think there's really much difference, Objective-C++ just uses the .mm extension
on source files allowing C++ (both project templates include the MSL_All lib).

I'm not sure how CW9's bundle-resources work, I think you just put them
in the same directory as the project. (The .nib file is not actually listed as
a resource in the project, I believe this is new behavior in CW9, probably
covered in a release note).

hth,
Chris
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References: 
 >Codewarrior for Cocoa (From: Benjohn Barnes <email@hidden>)

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