Re: Notification redundancy
Re: Notification redundancy
- Subject: Re: Notification redundancy
- From: Ben Dougall <email@hidden>
- Date: Thu, 29 Jan 2004 17:38:37 +0000
On Thursday, January 29, 2004, at 04:03 pm, j o a r wrote:
Of course there's a way to get away from that. You can always find an
alternative design!
Notifications are not designed to be used like that, and there will
surely be
performance issues. Find a way where you don't need notifications -
ie. where the objects "know" each other via direct references (ie.
pointers).
is using pointers, directly in that manor, even for a fairly small
number of objects, to communicate to them when something happens, more
efficient than using notifications? it must be. i was thinking, for
some reason, there was something more efficient and advantageous (for
the computer) in using notifications to send a message to a number of
objects, rather than any other way, but on reflection i guess not. hmm
:( oh well.
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