Re: Cocoa/Windows parallel dvlpmt
Re: Cocoa/Windows parallel dvlpmt
- Subject: Re: Cocoa/Windows parallel dvlpmt
- From: Philip Mötteli <email@hidden>
- Date: Sat, 31 Jan 2004 21:11:28 +0100
Am 31.01.2004 um 20:05 schrieb Erez Anzel:
I have been happily developing in Cocoa using XCode 1.1. But I have to
port to Windows, very quickly. I want to keep my duplication of effort
to a minimum, so that I can maintain and enhance both products
efficiently.
I've read through the archives, and have come to the conclusion that I
should do the interface of my CAD-like (but with lots of internal
math) application in two parallel universes: Cocoa/XCode and
MFC/Visual C++. I've used MacApp in the distant past, and assume that
the MFC experience will be similar. I used CodeWarrior and PowerPlant
for about a year, but dropped it this past June when I got the
impression that it wasn't any longer (if it ever was) the best way to
do cross-platform. (I also switched to Cocoa this past June.)
I know almost nothing of Windows, MFC, Visual C++, etc. I have no idea
how (or if) they implement multiple Undo, for instance. I have never
touched Windows, and don't have a Windows machine; I figure I'd start
with Virtual PC for Mac.
I am not sure if I should have two separate models (in the MVC sense).
In Cocoa I could use NSMutableArray, and each of my objects could be
an NSObject subclass, which is what I have now. In Windows I'd have
some parallel. Or should I use STL lists or vectors, and then in Cocoa
have a model object which owns the STL list of raw C++ objects, and do
likewise in Windows. For actions upon my objects, I'd perhaps use some
Objective-C wrapper in Cocoa as I operate on each individual object.
That might, however, be very inefficient.
I'm stabbing in the dark.
Any pointers, guidance, etc. would be greatly appreciated. When I have
more cash, I'll hire someone who knows what they're doing.
have you considered GNUstep?
Re
Phil
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