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Re: Not assuming 1 point = 1 pixel
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Re: Not assuming 1 point = 1 pixel


  • Subject: Re: Not assuming 1 point = 1 pixel
  • From: John Stiles <email@hidden>
  • Date: Thu, 8 Jul 2004 08:32:42 -0700

If you imagine that, say, screen DPIs suddenly increased by a factor of
N, then I would imagine you'd want your lines to be N times wider
anyway. If N is non-integral, then you can't make them crisp and clean.
There isn't any way to draw a 1.5 pixel wide line without using gray
pixels.

If you would prefer lines that are slightly over- or under-thick to
antialiasing, you can disable antialiasing entirely, but I wouldn't
recommend it.


On Jul 8, 2004, at 7:21 AM, Ken Tabb wrote:

> Hi folks,
>
> does anyone have any general advice for Cocoa (/ Quartz 2D) drawing
> algorithms that don't assume 1 point = 1 pixel? I'd love to break that
> assumption, but still want the outlines of my drawn objects crispy
> clean.
>
> At the moment you can draw a line with a 0.5 pixel offset to get it
> drawn direct on one pixel, and therefore nice thin line, vs. drawing on
> integer coords and getting smudged lines (where the line is 1/2 on one
> pixel and half on another). I'm happy breaking that 0.5 offset trick,
> if it means there's another way that I can guarantee crispy clean
> lines. Or maybe I'm missing something really obvious and have been
> using a hack all this while 8^)
>
> Any clues would be most welcome!
>
> Cheers in advance,
> Ken
>
> - - - - - - - - - -
> Dr. Ken Tabb
> Mac & UNIX Technical bloke (C, C++, Obj-C, Java) - Health & Human
> Sciences
> Machine Vision & Neural Network researcher bloke - Computer Science
> Dept
> University of Hertfordshire, UK
> http://www.health.herts.ac.uk/ken/
>
> Certified non-Microsoft Solution Provider
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References: 
 >Not assuming 1 point = 1 pixel (From: Ken Tabb <email@hidden>)

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