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NSOpenGLView subclass draw issues in NSPanel
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NSOpenGLView subclass draw issues in NSPanel


  • Subject: NSOpenGLView subclass draw issues in NSPanel
  • From: David Wilson <email@hidden>
  • Date: Wed, 14 Jul 2004 18:10:49 -0400

Hi all-

I've got a custom NSOpenGLView subclass that I'm using in a utility panel in my application where the panel may not be open at all times. When the panel first opens, everything displays properly, all the OpenGL calls are displayed without issue. However, if the user closes the panel and then reopens it, the custom subclass displays as only (properly sized) white rectangle. Doing a little bit of detective work, I've got the following information but still no answer:

1) My subclass's custom drawRect: is not getting called when the panel reopens, or when the panel is dragged after being reopened, despite being called during/after drags and while the panel was open the first time.

2) The view's superview has not changed, and the view can still be found in its superview's list of subviews.

3) Calling setNeedsDisplay:YES on my view causes the drawRect: to be called, but no drawing appears to happen.

4) The act of closing the window is not causing my subview to be deallocated, and the act of reopening it is not causing a new instance to be created.

My drawRect: function correctly sets the appropriate GL context before all drawing, so I don't think that's the issue; I'm just at a loss as to what might have changed between the close and the reopen that would cause drawing to suddenly fail. Any help would be well appreciated. :)

-David Wilson
email@hidden
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  • Follow-Ups:
    • Re: NSOpenGLView subclass draw issues in NSPanel
      • From: Brent Gulanowski <email@hidden>
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