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Re: Drawing strings at 20fps
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Re: Drawing strings at 20fps


  • Subject: Re: Drawing strings at 20fps
  • From: Douglas Davidson <email@hidden>
  • Date: Thu, 22 Jul 2004 13:02:24 -0700

On Jul 21, 2004, at 6:33 PM, Jules Bonin-Ducharme wrote:

I get a really slow result. Things are not updated smoothly especially when
my app is full screen.

How would I go about drawing what is essentially something that looks like a
spreadsheet with changing values at 20fps?

Generally speaking it is necessary to sample to find out what the bottleneck really is. You don't say how you are drawing the strings, and the results can vary greatly depending on the details of what is being drawn and how. However, here is one possibility that might improve matters: create a text storage/layout manager/text container combination containing the numbers from 0 to 127, once each, each on a separate line. Adapt the code in the CircleView or Worm examples to draw the appropriate range of glyphs to the appropriate location as needed. If that seems too complicated, you could just create 128 different images and draw the numbers from 0 to 127 into them, then draw the images as needed into your view; however, the CircleView technique should have similar performance characteristics and use less memory.

Douglas Davidson
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  • Follow-Ups:
    • Re: Drawing strings at 20fps
      • From: John Stiles <email@hidden>
References: 
 >Drawing strings at 20fps (From: Jules Bonin-Ducharme <email@hidden>)

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