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Re: Drawing strings at 20fps
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Re: Drawing strings at 20fps


  • Subject: Re: Drawing strings at 20fps
  • From: "Louis C. Sacha" <email@hidden>
  • Date: Mon, 26 Jul 2004 23:24:29 -0700

Hello...

This doesn't have anything to do with drawing the strings, but if drawing the grid is taking a significant amount of time, you can probably also speed that up considerably by using the NSRectFillList() function to fill a cached list of 128 NSRects instead of stroking an NSBezierPath containing 128 lines.

http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/ObjC_classic/Functions/AppKitFunctions.html#//apple_ref/c/func/NSRectFillList

Hope that helps,

Louis


Hi list,

I have a 64 X 64 grid of 3 character strings to display at 20 fps. These
strings can (as a worst case) all change from 0 to 127 at the same rate.
The background is white and there is also a grid that9s separates the
strings to be displayed.

I have overridden the isOpaque to return YES. In my drawRect:(NSRect)rect
method, I only draw the background on rect. I have a NSBezierPath defined
with 64 horizontal lines and 64 vertical lines.

...

Cheers,
Jules Bonin-Ducharme


Here is my drawRect method.
--------------------------------


- (void)drawRect:(NSRect)rect
{
[[NSColor whiteColor] set];
NSFillRect(rect);

paint the grid
[[NSColor blackColor] set];
[grid stroke];

// draw each input row strings
int i;
for (i = 0; i < 64; i++) {
[[inputRows objectAtIndex:i]
drawAtPoint:NSMakePoint(4, ((64 - 1 - i) * 15) + 1)
withAttributes:attributes];

}

}

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References: 
 >Drawing strings at 20fps (From: Jules Bonin-Ducharme <email@hidden>)

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