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Re: many-to-many relationships and object design
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Re: many-to-many relationships and object design


  • Subject: Re: many-to-many relationships and object design
  • From: mmalcolm crawford <email@hidden>
  • Date: Thu, 17 Jun 2004 22:31:45 -0700

On Jun 17, 2004, at 10:01 PM, Todd Ransom wrote:

Don't I run a risk of the data becoming out os sync if I do this?

No: my point was precisely to ensure that data does not become out of sync. If you don't consider the inverse relationships, you run that risk.

For example, I add an actor object to the actors array in a scene object. Later, I update a property of the actor (actors have a "notes" property where I can take notes about them). Do I have two different actor objects, or do I have two references to the same actor?

You should have two references to the same actor,

And what about when I serialize/unserialize using encodeWithCoder:/initWithCoder: ? I don't see how my scene object could get a reference to an existing actor object during unserialization. That's why I think I need a method for resolving IDs to objects, so I can serialize the IDs and unserialize as objects.

Provided that you deal with just a single object graph, encodeWithCoder:/initWithCoder: will do the right thing. If you deal with multiple graphs, then you do run the risk of data getting out of sync and it's likely you'll need to associate a "global ID" with each object to assure uniqueness. Again, this is discussed in the WebObjects documentation.

mmalc
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References: 
 >many-to-many relationships and object design (From: Todd Ransom <email@hidden>)
 >Re: many-to-many relationships and object design (From: mmalcolm crawford <email@hidden>)
 >Re: many-to-many relationships and object design (From: Todd Ransom <email@hidden>)

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