Re: Cocoa and glutMainLoop()?
Re: Cocoa and glutMainLoop()?
- Subject: Re: Cocoa and glutMainLoop()?
- From: Scott Thompson <email@hidden>
- Date: Wed, 5 May 2004 19:44:06 -0500
On May 4, 2004, at 2:20 PM, Alex Majora wrote:
To use OpenGL for video, you have to use the glutMainLoop() function,
which does not return.
From within a Cocoa app, if I invoke glutMainLoop() in its own thread,
will it peacefully coexist or somehow interfere with the main thread
loop? Or is there a better way to use GLUT from within Cocoa?
Glut is an application framework in it's own right. As such it is
incompatible with Cocoa and you shouldn't try to use one within the
other. What are you trying to accomplish?
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