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Re: Cocoa and glutMainLoop()?
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Re: Cocoa and glutMainLoop()?


  • Subject: Re: Cocoa and glutMainLoop()?
  • From: Scott Thompson <email@hidden>
  • Date: Wed, 5 May 2004 19:44:06 -0500

On May 4, 2004, at 2:20 PM, Alex Majora wrote:

To use OpenGL for video, you have to use the glutMainLoop() function, which does not return.

From within a Cocoa app, if I invoke glutMainLoop() in its own thread, will it peacefully coexist or somehow interfere with the main thread loop? Or is there a better way to use GLUT from within Cocoa?

Glut is an application framework in it's own right. As such it is incompatible with Cocoa and you shouldn't try to use one within the other. What are you trying to accomplish?
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