Re: Best Cross-Platform Solution
Re: Best Cross-Platform Solution
- Subject: Re: Best Cross-Platform Solution
- From: John Stiles <email@hidden>
- Date: Thu, 13 May 2004 09:48:25 -0700
On May 11, 2004, at 4:38 PM, Bob Ippolito wrote:
On May 11, 2004, at 6:54 PM, Chaz McGarvey wrote:
On May 11, 2004, at 4:33 PM, Andreas Mayer wrote:
Am 11.05.2004 um 19:44 schrieb Stefan Pantke:
And the user interface
is not distinguishable from native apps running on the different
target OSs.
I'm not up to date in this regard but that certainly was not the
case when I used REALbasic myself.
But I mainly ditched it because of long unresolved bugs, expensive
updates (and no fixes without) and because I found Cocoa a *much*
better environment for object oriented programming.
I agree. I recommend helping with the gnustep project if you can
spare any time and are interested in using Cocoa for cross-platform
development. We could always use more help and gnustep seems to be
the most promising way to let developers continue to code using their
favorite framework (Cocoa) and have their programs portable across
platforms.
The GNUStep project should start a fund if that's what it's going to
take to get win32 AppKit development rolling. For me, the development
investment of using a cross-platform framework doesn't really pay off
if I can only target OS X and X11. Currently, I would either try and
wedge the application into wxWidgets, or develop separate
front-ends... with the latter being more likely to happen, because in
almost all cases OS X usability suffers horribly when using a
cross-platform toolkit (though this is rapidly improving in
wxWidgets).
Also be aware that wxWidgets is going to make your absolute minimum
application size somewhere on the order of 5MB-8MB (assuming you
actually use a few of the widgets).
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