Re: developing a cross-platform app?
Re: developing a cross-platform app?
- Subject: Re: developing a cross-platform app?
- From: Robert Tillyard <email@hidden>
- Date: Tue, 18 May 2004 22:59:10 +0100
I'm looking to do something similar shortly. I had thought of two
methods:-
1) Write everything in C/C++ except the UI and write a UI for each
platform that calls C/C++ code.
2) Use Qt
http://www.trolltech.com (or similar).
Regards, Rob.
On 18 May 2004, at 9:22 pm, David Feldman wrote:
I'm a Cocoa developer looking to write a cross-platform app. The app's
innards are fairly complex and thus I'm looking to write them in a
platform-agnostic manner that only requires a recompile. Keeping them
object-oriented also seems like a good idea as the app has several
distinct components. Initially I'm looking at Mac and Windows
versions, but ultimately a Linux version would be useful as well.
On the Mac side I'll do the UI and other OS-specific stuff in
Cocoa/Obj-C, and on the Windows side .NET/C#.
What I'm not clear on is how best to proceed connecting all these
pieces. I could wrap all the platform-agnostic C++ code in COM, which
is supported both on Mac and Windows, and that would allow the
platform-specific stuff to send messages to it. But how would the C++
stuff send messages back to the platform-specific objects? I'm simply
not clear what's the best way to do this sort of thing, nor do I know
where to look to learn more.
Any thoughts would be appreciated.
Thanks,
--Dave
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives:
http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.