Question on Apple's TextureRange sample
Question on Apple's TextureRange sample
- Subject: Question on Apple's TextureRange sample
- From: Lorenzo <email@hidden>
- Date: Tue, 18 May 2004 16:15:34 +0200
Hi,
I have just tried the Apple's TextureRange sample. It's very very fast, but
I put down the speed and I discovered that the colors of the image are not
the same of the original image. The map is lighter and much more contrasted
than the original image.
I even tried to change the codecLosslessQuality in
GraphicsImportSetQuality (giComp, codecLosslessQuality );
to codecHighQuality and to codecMaxQuality. Same result.
Do you know how to get an identical "copy" of the original?
Best Regards
--
Lorenzo
email: email@hidden
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