Re: Debugging an input manager?
Re: Debugging an input manager?
- Subject: Re: Debugging an input manager?
- From: "Adam R. Maxwell" <email@hidden>
- Date: Sun, 14 Nov 2004 11:54:10 -0800
On Nov 14, 2004, at 11:34, Sebastien Boisvert wrote:
Is there a way/trick to debugging an input manager?
I've looked around and fount nothing on the subject...
Is the only way to create a bare-bones host app and
"simulate" hard-code the "input manager" inside it?
Set up a custom executable in your input manager project (assuming that
you use Xcode; it's the last item on the Project menu). I usually use
TextEdit for this, but anything that loads your input manager bundle
should work.
hth,
Adam
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