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NSWindow alloc/dealloc problems
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NSWindow alloc/dealloc problems


  • Subject: NSWindow alloc/dealloc problems
  • From: Alex Reynolds <email@hidden>
  • Date: Mon, 29 Nov 2004 04:07:03 -0500

I have a button that captures and releases a display.

I have a NSWindow ("targetWindow") that contains a NSView ("targetDisplayCino").

When I press the button, my code alloc's the NSWindow object and populates it with my NSView:

windowLevel = CGShieldingWindowLevel();
cinoScreenRect = [[[NSScreen screens] objectAtIndex:[cinoState getTargetDisplaySelectedIndex]] frame];
targetWindow = [[NSWindow alloc] initWithContentRect:cinoScreenRect styleMask:NSBorderlessWindowMask backing:NSBackingStoreRetained defer:YES];
[targetWindow setLevel:windowLevel];
[targetWindow setBackgroundColor:[NSColor blackColor]];
[targetDisplayCino setFrame:cinoScreenRect display:YES];
[targetWindow setContentView:[targetDisplayCino contentView]];
[targetWindow makeKeyAndOrderFront:nil];


When I press the button again, I have a boolean that executes a different fork of code. My code needs to destroy the NSWindow object so that when I release control over the display, the NSWindow will no longer be visible.

I have tried the following:

[targetWindow close];

and

[targetWindow dealloc];

The close method does not seem to destroy the targetWindow object. If I run:

NSLog([targetWindow description]);

before and after [targetWindow close], there is a memory address listed for the object in both NSLog statements.

The second time that I press my Capture button, the application runs the code in the first part above once again, and crashes with a signal 11 error.

This seems to be a problem where my object is not destroying properly. The code crashes at the line where targetWindow is being alloc'ed again (but it is already alloc'ed).

How do I destroy a NSWindow object properly?

Thanks,
Alex

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