RE: Scaling an NSImage non-destructively
RE: Scaling an NSImage non-destructively
- Subject: RE: Scaling an NSImage non-destructively
- From: Keith Blount <email@hidden>
- Date: Tue, 30 Nov 2004 00:00:49 -0800 (PST)
- Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys
Again, sorry for replying to my own thread. I've been
trying to solve this problem, but it still has me
stumped. Brief recount: All I want to do is scale an
image in such a way that if I save it and restore it
using something like TIFFRepresentation, if I rescale
it again all the data from the original image is still
intact (ie. so that it is not resampled and doesn't
result in a blocky image in the image is scaled down
and then back up again). I thought that if I created a
scaled image rep, this wouldn't destroy the data in
the original image, like this:
[image setSize:s];
NSImage *newImage = [[NSImage alloc] initWithSize:s];
//[newImage setDataRetained:YES]; // makes no
difference
[newImage setScalesWhenResized:YES];
NSBitmapImageRep *rep = [[NSBitmapImageRep alloc]
initWithData:[image TIFFRepresentation]];
[newImage addRepresentation:rep];
But this doesn't work - when I display newImage it
returns to the original size of image. And if I try
saving newImage by locking focus on rep, the image is
resampled and looks horrible if scaled down and then
up. The problem seems to be with TIFFRepresentation -
this seems to resample the image. Is this right?
Many thanks in advance for any pointers, I seem to
have been struggling with this problem on and off for
months.
Keith
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