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Re: CGShading
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Re: CGShading


  • Subject: Re: CGShading
  • From: "John C. Randolph" <email@hidden>
  • Date: Wed, 13 Oct 2004 15:26:32 -0700


On Oct 12, 2004, at 6:41 PM, R. Scott Thompson wrote:




On Oct 12, 2004, at 6:38 PM, John C. Randolph wrote:


I'm pretty sure I can reproduce the effect with three axial shadings, since each RGB component's value in my original code is a simple linear function of the pixel's distance from the origin.


My mistake, you're absolutely right.

Oops, I just noticed my mistake above: I can reproduce it with three radial shadings, not axial shadings.

-jcr






John C. Randolph <email@hidden> (408) 974-8819
Sr. Cocoa Software Engineer,
Apple Worldwide Developer Relations
http://developer.apple.com/cocoa/index.html


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References: 
 >Re: CGShading (From: "John C. Randolph" <email@hidden>)
 >Re: CGShading (From: "John C. Randolph" <email@hidden>)
 >Re: CGShading (From: "R. Scott Thompson" <email@hidden>)
 >Re: CGShading (From: "John C. Randolph" <email@hidden>)
 >Re: CGShading (From: "R. Scott Thompson" <email@hidden>)
 >Re: CGShading (From: "John C. Randolph" <email@hidden>)
 >Re: CGShading (From: "R. Scott Thompson" <email@hidden>)
 >Re: CGShading (From: "John C. Randolph" <email@hidden>)
 >Re: CGShading (From: "R. Scott Thompson" <email@hidden>)

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