• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Scalable, transformable canvas view? (newbie)
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Scalable, transformable canvas view? (newbie)


  • Subject: Scalable, transformable canvas view? (newbie)
  • From: hjv15 <email@hidden>
  • Date: Sat, 23 Oct 2004 23:16:23 +1300

Hi everyone,

I am quite new to Cocoa and am writing an application that displays simple waypoints and paths onto a map along with text and so on.

I am starting to get my head around Obj-C and Cocoa, and experimented sucessfully with drawing the data I need to an NSView, using only Cocoa; NSBezierPath, NSImage, NSString... (I want to avoid Quartz etc. so that my code might be portable to GnuStep in the future).

I would like something like the Qt Canvas module, that lets you draw to an offscreen canvas (at a certain scale) and then render a portion of that at a certain scale/rotation/translation onto the screen. Is there an efficient way to apply NSAffineTransform or something to a whole view or graphic context or will a new class be required? Would you draw to an offscreen NSView and then copy that to the on-screen one, transforming as appropriate, set the new origin and bounds, then draw it? (That sounds inefficient). There is potentially quite a lot of data to draw (the offscreen view might be 100,000 by 100,000 pts) and I would like to avoid any kind of 'manual' caching, or paging, rather let the system deal with that...

Is there any way to do this built into Cocoa? How about a (free) third party package or some sample code? If not what architecture/structure would you recommend for it?

Thanks,
Hugo Vincent,
Student, University of Canterbury.

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Cocoa-dev mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden
  • Prev by Date: Re: Preferences and Toolbars
  • Next by Date: Re: uninstaller
  • Previous by thread: Re: Preferences and Toolbars
  • Next by thread: Re: [NEWBIE] Need some help getting started with a local dev environment
  • Index(es):
    • Date
    • Thread