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Re: NSAffineTransform
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Re: NSAffineTransform


  • Subject: Re: NSAffineTransform
  • From: Graham Cox <email@hidden>
  • Date: Mon, 25 Oct 2004 08:33:33 +1000

Store the path untransformed and store the scaling factors along with it. Dragging the mouse just changes the stored scaling factors so it's fast. Then when you draw the path, apply the transformation. The original path is never changed.

--Graham


On 24 Oct 2004, at 2:39 am, Lorenzo wrote:

Hi there,
suppose that when I drag the mouse I want to resize dinamically a
NSBezierPath. Actually I do that resampling any point of the bezierPath. And
it works, slowly but it works. Now I have just discovered that I can use
NSAffineTransform.

NSAffineTransform *myTransform = [NSAffineTransform transform];
while(mouseDrag){
[myTransform scaleXBy:factorX scaleYBy:factorY];
[bezierPath transformUsingAffineTransform:myTransform];
// ...
}

but the problem is that once I apply the first scaling to the bezierPath,
it became transformed thus the next scaling should pay attention to the new
scale. The final (wrong) effect is that it keeps to resize double than the
expected value. Do you suggest something in order to fix this problem?
Should I save the original bezierPath then duplicate and tranform the
bezierPath at any loop...?

Best Regards
-- Lorenzo
email: email@hidden

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References: 
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