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Re: Aligning animation and songs
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Re: Aligning animation and songs


  • Subject: Re: Aligning animation and songs
  • From: John Stiles <email@hidden>
  • Date: Mon, 25 Oct 2004 15:43:45 -0700

Typically you want to cue the synchronization off of the audio. The rationale is that you can slow down or speed up animation easily (drop/skip frames) and if it's "close", things will look OK. But if you try to vary the playback speed of the audio or change the sound playback cursor, you'll introduce nasty hiccups/popping or pitch bends that everyone will notice. In other words, it's harder to tweak the audio rate in a subtle way that end users won't notice; it's a lot easier to tweak the video to force it to line up with the already-playing sound.


On Oct 25, 2004, at 2:59 PM, Lorenzo wrote:

Hi,
I am setting an animation which plays 2 QT song-files and I am asking to
myself which should give me the main playback-time: the songs? The
animation? Or a timer in a loop returning the current time?

The animation begins at 0:00 seconds.
The first song begins at the second 10:00th.
The second song begins at the second 20:00th, thus they play together.

Actually I make a loop and get the current time with

gettimeofday(&currTime, NULL);

With this time I can quite set my animation frame by frame.
Then when the time is => than 10:00 second I let the first song play and I
forget about it.
Then when the time is => than 20:00 second I let the second song play and I
forget about it.
Is this correct? Will the songs be always aligned with the system time (thus
with my animation) on any Mac machine?


Best Regards
--
Lorenzo
email: email@hidden

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    • Re: Aligning animation and songs
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 >Aligning animation and songs (From: Lorenzo <email@hidden>)

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