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Re: Drawing smooth curve through control points using NSBezierPath
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Re: Drawing smooth curve through control points using NSBezierPath


  • Subject: Re: Drawing smooth curve through control points using NSBezierPath
  • From: Robert Clair <email@hidden>
  • Date: Sat, 2 Apr 2005 10:31:40 -0500


<x-tad-bigger> I would like to allow users in a graphics application to draw a smooth curve through a number of control points defined by clicking the mouse in a view.

</x-tad-bigger>

Not sure exactly what you mean by "control points". A cubic Bezier has four control points: one on each end and two interior ones that don't lie on the curve (except in the degenerate case where the curve is a line). I assume what you meant was "How do I fit a curve through some user-defined data points ?"

<x-tad-bigger>I am wondering whether there is any way to do this efficiently (i.e. an
easy way) using NSBezierPath? 
</x-tad-bigger>

No. Not directly.
The easiest thing to do is to adapt the code given in the Graphic Gems article:

An Algorithm for Automatically Fitting Digitized Curves
by Philip J. Schneider
from "Graphics Gems", Academic Press, 1990

The code is available on the web - look for fitCurve.c or fit_cubic.c
You can then tweak it to return a NSBezierPath for the output chain of curves.


<x-tad-bigger> This could also be done using splines
</x-tad-bigger>

???? Bezier curves *are* splines.

.......Bob Clair
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