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Re: NSBezierPath geometry question...
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Re: NSBezierPath geometry question...


  • Subject: Re: NSBezierPath geometry question...
  • From: Keith Blount <email@hidden>
  • Date: Mon, 11 Apr 2005 15:24:20 -0700 (PDT)
  • Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys

In a possibly vain attempt to return to my original
question, if anyone could help, I would be very
grateful. :)

To recap, I am trying to achieve something similar to
this:

http://www.rumramruf.com/bezierPic.tiff

but am getting certain drawing glitches. If anybody
actually knows how to generate a bezier path that
draws around a rectArray returned from
NSLayoutManager's rectArrayForCharacterRange:... so as
to round the corners, similar to the above picture, I
would be very grateful.

Many thanks again,
Keith

PS. Here is a re-post of the code I am currently using
to generate the above bezier paths, called in my text
view's drawViewBackgroundInRect: method. The top
corners are more rounded than the bottom, and I'm not
sure why, and there are other minor glitches too:

NSLayoutManager *layoutManager = [self layoutManager];
   NSTextContainer *textContainer = [self
textContainer];
   unsigned rectCount;
   NSRectArray rectArray = [layoutManager
rectArrayForCharacterRange:charRange

withinSelectedCharacterRange:NSMakeRange(NSNotFound,0)

inTextContainer:textContainer

    rectCount:&rectCount];

   int i;
   NSBezierPath *path = [NSBezierPath bezierPath];
   float radius = 6;

   NSMutableArray *corners = [NSMutableArray array];
   NSPoint textContainerOrigin = [self
textContainerOrigin];

   // Get right sides
   for (i=0; i<rectCount; i++)
   {
       // Get current rect and account for text
container
       NSRect currRect =
NSOffsetRect(rectArray[i],textContainerOrigin.x,textContainerOrigin.y);

       NSPoint topPoint =
NSMakePoint(NSMaxX(currRect),currRect.origin.y);
       NSPoint bottomPoint =
NSMakePoint(NSMaxX(currRect),NSMaxY(currRect));

       // Make sure all points lie on the centre of a
pixel

       topPoint.x = (int)topPoint.x;
       topPoint.x += 0.5;
       topPoint.y = (int)topPoint.y;
       topPoint.y += 0.5;
       bottomPoint.x = (int)bottomPoint.x;
       bottomPoint.x += 0.5;
       bottomPoint.y = (int)bottomPoint.y;
       bottomPoint.y += 0.5;
       [corners addObject:[NSValue
valueWithPoint:topPoint]];
       [corners addObject:[NSValue
valueWithPoint:bottomPoint]];
   }

   // Get left sides
   for (i=rectCount-1; i>=0; i--)
   {
       NSRect currRect =
NSOffsetRect(rectArray[i],textContainerOrigin.x,textContainerOrigin.y);

       NSPoint topPoint = currRect.origin;
       NSPoint bottomPoint =
NSMakePoint(currRect.origin.x,NSMaxY(currRect));

       topPoint.x = (int)topPoint.x;
       topPoint.x += 0.5;
       topPoint.y = (int)topPoint.y;
       topPoint.y += 0.5;
       bottomPoint.x = (int)bottomPoint.x;
       bottomPoint.x += 0.5;
       bottomPoint.y = (int)bottomPoint.y;
       bottomPoint.y += 0.5;
       [corners addObject:[NSValue
valueWithPoint:bottomPoint]];
       [corners addObject:[NSValue
valueWithPoint:topPoint]];
   }

   // Now try to draw the curve...
   NSPoint firstPoint = [[corners objectAtIndex:0]
pointValue];
   NSPoint lastPoint = [[corners
objectAtIndex:[corners
count]-1] pointValue];
   NSPoint startPoint =
NSMakePoint((firstPoint.x+lastPoint.x)/2.0,(firstPoint.y+lastPoint.y)/2.0);
   [path moveToPoint:startPoint];
   for (i = 0; i < [corners count]; i++)
   {
       NSPoint currPoint = [[corners objectAtIndex:i]
pointValue];

       if (i < [corners count]-1)
       {
           NSPoint nextPoint = [[corners
objectAtIndex:i+1]
pointValue];

           radius = MIN(6, 0.5 * (MIN(
KBDistanceBetweenPoints([path
currentPoint],currPoint),

KBDistanceBetweenPoints(currPoint,nextPoint))));

           [path
appendBezierPathWithArcFromPoint:currPoint
toPoint:nextPoint radius:radius];
       }
       else
       {
           radius = MIN(6, 0.5 * (MIN(
KBDistanceBetweenPoints([path
currentPoint],currPoint),

KBDistanceBetweenPoints(currPoint,startPoint))));

           [path
appendBezierPathWithArcFromPoint:currPoint
toPoint:startPoint radius:radius];
       }
   }

   [path closePath];


And this is the function used in radius calculation
above:

float KBDistanceBetweenPoints (NSPoint a, NSPoint b)
{
   float
   dX = a.x - b.x,
   dY = a.y - b.y;
   return (sqrt(dX*dX + dY*dY));
}



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