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Re: Printing an NSOpenGLView
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Re: Printing an NSOpenGLView


  • Subject: Re: Printing an NSOpenGLView
  • From: "Gerriet M. Denkmann" <email@hidden>
  • Date: Thu, 25 Aug 2005 10:19:51 +0200


On 25.08.2005, at 06:32, Michael Clark wrote:

On 20-Aug-05, at 7:38 PM, Gerriet M. Denkmann wrote:

1. question: How does the drawRect: method know that it is printing?
Obviously in this case it must do something completely different.

You can check this: [[NSGraphicsContext currentContext] isDrawingToScreen]

Thanks. This I was looking for (only looking at the wrong place).


2. question: What should the drawRect: do when it has figured out it is printing?


In the Open-Gl list archives I found a solution: 0. Do not print the NSOpenGLView but: 1. Make an NSBitmapImageRep of correct size. 2. [[glView openGLContext ] makeCurrentContext]; 3. glReadPixels(..., [imageRep bitmapData]); 4. Make an NSImage with this imageRep 5. Make an NSImageView with this image 6. Print this NSImageView instead.

This works - sort of. Areas with low opaqueness are often displayed in wrong, gaudy colours.
I asked the opengl-list about this, but got no answer so far.


Maybe somebody here has an idea what I am doing wrong?
I have a very small project which I could mail to anybody interested in checking this out.


Kind regards,

Gerriet.

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References: 
 >Printing an NSOpenGLView (From: "Gerriet M. Denkmann" <email@hidden>)
 >Re: Printing an NSOpenGLView (From: Michael Clark <email@hidden>)

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