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Re: Is Apple's singleton sample code correct?
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Re: Is Apple's singleton sample code correct?


  • Subject: Re: Is Apple's singleton sample code correct?
  • From: Shaun Wexler <email@hidden>
  • Date: Thu, 1 Dec 2005 20:15:34 -0800

On Dec 1, 2005, at 8:06 PM, Jeff Laing wrote:

If you look at Shaun Wexlers recently posted (and the updated)
MortalSingleton, specifically:

- (id)copy
{
return [self retain];
}

why on earth would it be "good form" to allow the caller to even think he
can *copy* a singleton? Or does the contract for -copy say "might not give
you a copy"?

This is no different than making a "copy" of an immutable object such as a NSData or NSString... most classes will simply retain the object, which isn't allowed to change or move.

Here is a very good example of where a mortal singleton is the best choice: DSP. For instance, to perform FFT, you need to create a complex array of "twiddle factors" which are the cos/sin coefficients, and it's a large object and expensive to create, so as long as any DSP objects are using the shared fft_setup : MortalSingleton object, great, but as soon as none of them need it, it gets deallocated. The same goes for smaller objects like NSColor, etc. Raw colors might be kept in a lookup table of packed 32-bit uint, where it's efficient for them to be singletons when asked for a NSColor representation.

Overall, a mortal singleton tends to be more useful than an immortal one (which should be used for an object whose premature and/or accidental deletion would be catastrophic to the app).
--
Shaun Wexler
MacFOH
http://www.macfoh.com

"Intellectuals solve problems, geniuses prevent them." - Albert Einstein


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 >RE: Is Apple's singleton sample code correct? (From: Jeff Laing <email@hidden>)

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