Options for graphic drawing?
Options for graphic drawing?
- Subject: Options for graphic drawing?
- From: Matt Reagan <email@hidden>
- Date: Wed, 14 Dec 2005 13:35:42 -0800
I'm a Cocoa newbie wondering if I could get some advice. I'm doing a
relatively simple game (think Maelstrom or Glypha) as a starter app to
practice using Cocoa and I'm confused as to the various options I have
for 2D drawing and how they are related. I understand the benefits of
OpenGL- its hardware acceleration and 3D capabilities, and I
understand that there is also the option of using CoreGraphics
routines, but then there's also Quartz, Quartz Extreme, etc.....
Up until now I've been using simple bezierpaths and methods like
NSImage drawInRect to do a great deal of my drawing, and because of
the double buffering I'm getting smooth results and surprising speeds
even on a 700 mHz eMac.
So I guess I have two questions: 1) what technologies do BezierPaths
and calls like NSImage drawInRect actually leverage? Quartz?
and 2) which frameworks and/or technologies should I be researching
the most to do good 2D drawing? OpenGL? CG? Can I stick with NSImage
methods and bezierPaths?
I've been scouring the web and ADC references for the answers but am
having trouble piecing together how all these technologies relate to
one another. Any help would be greatly appreciated! thank you
everyone~
-Matt
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