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Re: Transparent NSRectFill?
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Re: Transparent NSRectFill?


  • Subject: Re: Transparent NSRectFill?
  • From: Matt Reagan <email@hidden>
  • Date: Fri, 23 Dec 2005 12:13:59 -0800

I'm actually just making successive drawing calls (in this case, a
series of simple colored rectangles) to an opaque NSView in a
standard, opaque window. But I need these rectangles, as they're drawn
one by one, to be semi-transparent and overlap one another. This is
easy with NSImage's drawAtPoint method because you can set the
fraction to less than 1 (and use the sourceOver mode), but I'm having
trouble finding a simple way to do this with a NSBezierPath or
RectFill.

I remember seeing sample code that did this, I can't find it now. The
answer is probably right under my nose, I'm sure... :\


On 12/23/05, Timothy J. Wood <email@hidden> wrote:
>
> On Dec 23, 2005, at 9:47 AM, Matt Reagan wrote:
>
> > I'm having trouble figuring out a simple way to draw a series of
> > transparent rectangles into an NSView. I thought maybe the alpha value
> > of NSColor would allow me to do that, but it doesn't work, it simply
> > fades the NSColor towards black (blue with a .5 alpha is simply dark
> > blue).
>
> Are you trying to make it so you can see through the view to the
> desktop?
> If so, you need to tell the window that it should obey its alpha channel
> via -[NSWindow setOpaque:NO]. Otherwise, you'll get a black
> contribution
> like you're seeing.
>
> Note that if you are using a 'copy' compositing mode with a
> non-1.0 alpha,
> this is effectively what you are doing (setting some pixels in the
> window's
> store to a non-1.0 alpha). Normally you'd use the 'source-over' mode if
> you want the view underlying your view to be partially visible.
>
> -tim
>
>
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References: 
 >Transparent NSRectFill? (From: Matt Reagan <email@hidden>)
 >Re: Transparent NSRectFill? (From: "Timothy J. Wood" <email@hidden>)

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